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Kill two barons of hell with one shot
Kill two barons of hell with one shot













kill two barons of hell with one shot

An armoured baron whose metal shell regenerates if you don't kill it quick enough? Bring it on. A stone imp that can only be killed with the shotgun's autofire? Yes please. The second DLC adds even more complex demon-types, and I actively looked forward to meeting each one. When you reach Eternal's high-level combat (in the latter half of the main game and the DLC) the experience becomes transformative, a relentless barrage of lightning-paced decision-making. That flow which initially seems missing reveals itself, while the wider design, like the platforming sections, fall into place as welcome bits of downtime as you psych yourself up for the next fight. Yet once you do learn, Eternal becomes a completely different experience. It takes time to learn, and the process of learning rarely flows smoothly. The issue with Eternal is not that its combat is underwhelming, but rather that it's overwhelming. It's designed to help you annihilate them, to deftly turn aside their blows and dispatch them without receiving a scratch.īy the same token, Doom Eternal doesn't want you to survive its fights, it wants you to absolutely monster them. Sekiro's counter system is designed not just to help you cope against the game's fearsome enemies. In this way, Eternal has a lot in common with Sekiro: Shadows Die Twice. This in turn lets id Software crank up the intensity, challenging you with bigger fights against more dangerous foes. Scorching a group of enemies with the flame belch before immediately following up with a frag-grenade, for example, will instantly refill your armour, while the Assault Rifle's sniper-scope can be combined with the aerial slow-mo rune to help you destroy the weapons of enemies like Mancubuses, Arachnotrons, and Revenants.īy mastering these various skills, you can obliterate any demon in seconds. Some are specific, but others are broader and can be combined for powerful effects. It's a technique that works with other tough enemies, like Titans and Barons of Hell.Įternal is filled with these little tricks.

kill two barons of hell with one shot

Crucially though, it isn't only effective on the Marauder. By juggling single-shot weapons like the super-shotgun, the ballista, and the rocket launcher, you can massively increase the fire-rate of those weapons, enabling you to kill the Marauder within a few seconds. But the reason the Marauder exists is to teach you the power of weapon-switching. Most discussion about the Marauder focuses on the fact that you need to shoot him at specific moments. The Marauder is perhaps the best example of this. It wants to maximise it, to make you feel like the unstoppable killing machine the Slayer is. And I realised the reason Doom Eternal includes all these little tricks isn't because it wants to limit your murdering potential. As The Ancient Gods Part 2 launch approached, I decided to go back to the beginning, this time prepared to listen to what the game was saying.















Kill two barons of hell with one shot